Friday, January 30, 2009

Thoughts on the rigging process...placing and aligning joints doesn't seem too complicated, though I am not looking forward to figuring out how to get my final character to respond accurately to the skeleton's movements. I am modeling the Cyborg Duck. Ducks have wings. Wings have feathers. As the wings move, the feathers are supposed to automatically act in a certain way on their own. That seems to me what will be the trickiest part of all.

Tuesday, January 13, 2009

3D Homework #1:



2D Homework #1: