At the bottom of this post are the Floursack Animation and the Motion Capture Exercise from earlier in the semester.
For Pungo Luna, I served as the Production Coordinator / Pipeline Manager (whatever the proper term is). In addition to all the work of putting together everyone's models and making sure they work and interact correctly, I modeled the Pungo Luna spaceship, animated two shots, and added in a lot of the effects that were needed in After Effects after the edit was finished. Not to mention the amount of re-rendering and fixing that was needed to be done for many people's shots due to not having adequate time for a proper pipeline phase.
For Pirate Bay, I animated one shot.
...and apparently YouTube cuts off the ends of your videos.
Sunday, May 3, 2009
Wednesday, April 29, 2009
Sunday, April 5, 2009
Project 2: Cyborg Duck
For project 2, I chose to recycle an old scene I made in FST 220. I still need to work on my walk cycles...this duck is awkward to animate.
Saturday, March 28, 2009
Wednesday, March 25, 2009
Thursday, March 19, 2009
Monday, February 23, 2009
Monday, February 9, 2009
Script and Premise for Group Project
Group Members: Matt Zeher, Cameron Lockey, Justin Munn.
Premise: Even your enemies have very personal needs, so don't be selfish.
Script: Pungo Luna
Premise: Even your enemies have very personal needs, so don't be selfish.
Script: Pungo Luna
Wednesday, February 4, 2009
Friday, January 30, 2009
Tuesday, January 13, 2009
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