Sunday, May 3, 2009

Catch Up and Final Project Summary

At the bottom of this post are the Floursack Animation and the Motion Capture Exercise from earlier in the semester.

For Pungo Luna, I served as the Production Coordinator / Pipeline Manager (whatever the proper term is). In addition to all the work of putting together everyone's models and making sure they work and interact correctly, I modeled the Pungo Luna spaceship, animated two shots, and added in a lot of the effects that were needed in After Effects after the edit was finished. Not to mention the amount of re-rendering and fixing that was needed to be done for many people's shots due to not having adequate time for a proper pipeline phase.

For Pirate Bay, I animated one shot.






...and apparently YouTube cuts off the ends of your videos.

Pirate Bay Playblast

Shot 11

Blogger apparently didn't like processing this one...

Wednesday, April 29, 2009

Pungo Luna Playblasts

Shot 12:

Shot 13:

Shot 25:

Sunday, April 5, 2009

Project 2: Cyborg Duck

For project 2, I chose to recycle an old scene I made in FST 220. I still need to work on my walk cycles...this duck is awkward to animate.



Saturday, March 28, 2009

Wednesday, March 25, 2009

Storyboards for Pungo Luna

Click on each thumbnail to see full size.






Lip Sync Exercise