At the bottom of this post are the Floursack Animation and the Motion Capture Exercise from earlier in the semester.
For Pungo Luna, I served as the Production Coordinator / Pipeline Manager (whatever the proper term is). In addition to all the work of putting together everyone's models and making sure they work and interact correctly, I modeled the Pungo Luna spaceship, animated two shots, and added in a lot of the effects that were needed in After Effects after the edit was finished. Not to mention the amount of re-rendering and fixing that was needed to be done for many people's shots due to not having adequate time for a proper pipeline phase.
For Pirate Bay, I animated one shot.
...and apparently YouTube cuts off the ends of your videos.
Sunday, May 3, 2009
Wednesday, April 29, 2009
Sunday, April 5, 2009
Project 2: Cyborg Duck
For project 2, I chose to recycle an old scene I made in FST 220. I still need to work on my walk cycles...this duck is awkward to animate.
Saturday, March 28, 2009
Wednesday, March 25, 2009
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